A Newbery Honor Award Winner 1979. The mysterious death of an eccentric millionaire brings together an unlikely assortment of heirs who must uncover the circumstances of his death before they can claim their inheritance.
A man who was once mentally retarded must face his gradual return to his former state when the astounding results of an experimental surgery that increased his intelligence prove only temporary.
Risk everything . . . for love.
What if you couldn’t touch anything in the outside world? Never breathe in the fresh air, feel the sun warm your face . . . or kiss the boy next door? In Everything, Everything, Maddy is a girl who’s literally allergic to the outside world, and Olly is the boy who moves in next door . . . and becomes the greatest risk she’s ever taken.
When nineteen-year-old huntress Feyre kills a wolf in the woods, a beast-like creature arrives to demand retribution for it. Dragged to a treacherous magical land she only knows about from legends, Feyre discovers that her captor is not an animal, but Tamlin–one of the lethal, immortal faeries who once ruled their world.
As she dwells on his estate, her feelings for Tamlin transform from icy hostility into a fiery passion that burns through every lie and warning she’s been told about the beautiful, dangerous world of the Fae. But an ancient, wicked shadow over the faerie lands is growing, and Feyre must find a way to stop it . . . or doom Tamlin–and his world–forever.
Everyone knows Bone Gap is full of gaps.
So when young, beautiful Roza went missing, the people of Bone Gap weren’t surprised. But Finn knows what really happened to Roza. He knows she was kidnapped by a dangerous man whose face he cannot remember.
Ollie and Moritz are best friends, but they can never meet. Ollie has a life-threatening allergy to electricity, and Moritz’s weak heart requires a pacemaker. If they ever did meet, they could both die. Living as recluses from society, the boys develop a fierce bond through letters that become a lifeline during dark times–as Ollie loses his only friend, Liz, to the normalcy of high school and Moritz deals with a bully set on destroying him. But when Moritz reveals the key to their shared, sinister past that began years ago in a mysterious German laboratory, their friendship faces a test neither one of them expected.
It’s just another day of high school for Zack Lightman. He’s daydreaming through another boring math class, with just one more month to go until graduation and freedom–if he can make it that long without getting suspended again.;
Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he’s going crazy. A minute later, he’s sure of it. Because the UFO he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada–in which gamers just happen to be protecting the earth from alien invaders.
But what Zack’s seeing is all too real. And his skills–as well as those of millions of gamers across the world–are going to be needed to save the earth from what’s about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can’t help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn’t something about this scenario seem a little too…familiar?